Stool

Stool
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Activity Chilling back home at Neverlight Grove
Race Myconid
Nationality Neverlight Grove
Location Neverlight Grove

A myconid.

Notable items and other possessions

Incidents

Session 2-1

A choice of Darkness

With Anton calmed dawn it dawned upon you that none really knew where you where, in the Underdark yes, but not where. You also knew you couldn't stay at Velkynvelve as the garrison during your escape was heavily diminished. And there were no signs of Ilvara Mizzryn, the priestess. The only one with any knowledge of Velkynvelve's location in relation to other landmarks and settlements, Sarith, died. That is apart from the Svirfneblin twins Topsy and Turvy who knew the rough direction to their Blidgenstone, the Svirfneblin city in this region. But they advised against that option as Menzoberranzan, the Drow city, lies in between. Shuushar, the Kuo-Toa spiritualist, could take them to his kin at Sloobludop as long as they could find their way to the enormous subterranean waterways known as the Darklake. In the end you chose to follow the advice of the Myconid Stool who offered to bring you to his kin at Neverlight Grove as in Neverlight Grove there exist a fungus whose mycelium stretches far and wide and knows many hidden passages.

Session 2-2

On the right path

Strapping on your scavenged equipment you put Velkynvelve and it's relative safety behind you as you followed the small Myconid into the darkness. After a while Stool started to get agitated and into a side chamber you found a small fungi colony tended by two Myconids being attacked by glowing beetles. After saving one of them and most of the fungi a small shrine was found in the deepest part of the chamber. The statue in the shrine of a Mycanoid humanoid depicted someone unknown to all and it was left alone. Once Stool and the tender shared rapport Stool eagerly told you that you should soon come to a creek which flows from Neverlight Grove and can be followed all the way there. A sense of direction you haven't had before gave you a nice confidence boost.

Session 3-3

An evening with the Myconids

A day or so later you started seeing and experiencing the outskirts of Neverlight Grove, the firm rock passages giving way to mushy soil and the barren walls becoming covered by fungi. The grove itself sitting in a huge fungi filled cavern, softly lit by photo luminescent fungi. As you entered the grove, Wreit excused himself as he had business to attend to and Stool took you into it. A short while later you were greeted by one of the grove's leaders Soverign Phylo, a very cheerful and joyous Myconid who welcomed you to the grove in these exciting times. A celebration was to be had, an exciting celebration. While you did decline the invitation you accepted a feast as a thanks for brining Stool home. A banquet were set for you and that evening you ate well. During the banquet you were approached by the other leader of the grove Sovereign Basidia, a much more dour Myconid who did it's best to bring down the mood by complaining about Phylo's changes to the grove, many of which broke old tradition, and of the celebration, which not something Myconids do. Once you had your fill of fungi you went to locate Wreit who had concluded his businesses when you found him. As you left the grove a small celebrating procession passed you by and their spores carried with them a bit of celebratory song.

Secret stuff

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