Wandering Wreit
Wandering Wreit
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Activity Dead
Title Waremonger
Race Duergar
Nationality Gracklstugh
Occupation Trader
Allegiance Serves Wertz Saltbaron of Gracklstugh

Travels the route between Gracklstugh and Neverlight grove

Notable items and other possessions

Incidents

Session 3-2

Wandering Wreit the Waremonger

As the Motley Crew were resting in their outpost they heard a loud proclaiming voice coming from the tunnels outside. Telling everyone with ears that "Wandering Wreit had to to pay his respects to the master of the outpost for the privilege of travelling through his territory" but referring to the previous master of the outpost. When confronted with your Motley Crew and that you had dispatched the former occupants he became a bit worried, especially if you were going to keep the tunnels safe. The revelation that you were were only temporary occupants did concern him, but there was little he could do. Inviting him in he offered you the same toll as the ones before, a cask of Fire lichen brandy which you accepted. He told you that he was a travelling merchant, travelling from Graklstugh to Neverlight Grove selling fine ashes to the Myconids and buying fungi from them. As you were going the same way you decided to make company for the time being.

Session 3-3

An evening with the Myconids

A day or so later you started seeing and experiencing the outskirts of Neverlight Grove, the firm rock passages giving way to mushy soil and the barren walls becoming covered by fungi. The grove itself sitting in a huge fungi filled cavern, softly lit by photo luminescent fungi. As you entered the grove, Wreit excused himself as he had business to attend to and Stool took you into it. A short while later you were greeted by one of the grove's leaders Soverign Phylo, a very cheerful and joyous Myconid who welcomed you to the grove in these exciting times. A celebration was to be had, an exciting celebration. While you did decline the invitation you accepted a feast as a thanks for brining Stool home. A banquet were set for you and that evening you ate well. During the banquet you were approached by the other leader of the grove Sovereign Basidia, a much more dour Myconid who did it's best to bring down the mood by complaining about Phylo's changes to the grove, many of which broke old tradition, and of the celebration, which not something Myconids do. Once you had your fill of fungi you went to locate Wreit who had concluded his businesses when you found him. As you left the grove a small celebrating procession passed you by and their spores carried with them a bit of celebratory song.

Session 3-4

A lack of senses

After resting in the outskirts of Neverlight Grove and getting your energy back the journey towards Gracklstugh began. But you didn't come far before Eldreth stopped in her tracks as a revelation struck her. The distance between the outpost and Neverlight Grove is what is expected between an outpost and it's Clanhold. A fervor caught her, desiring to to return to Neverlight Grove and drive out the Myconids. After calming her she vowed to return with an army and burn away all the fungus. When the Motley Crew arrived once again at the Whispering Passage Willy once again listened, listened a bit closely as he suddenly couldn't hear anything but the whispers, which after a short while faded as well rendering the warrior deaf. At your stop later at the outpost Wreit made you an offer, relinquishing control of the outpost to his master in exchange for introductions. With your meagre interest in the outpost you agreed and papers were signed.

Session 4-4

Revenge of the Boulders

The earthquake did more than stir you in your sleep, it opened up a giant crevasse severing the High Tunnels in two and effectively forced Wandering Wreit to find another way to Gracklstugh for you. Along your side of the crevasse, as far as you could see, there seemed to be a ledge wide enough for you to travel single file along. But before you could get yourselves secured to each other a huge monster dropped from the ceiling swallowing Wreit whole and the very rubble became animated as disturbed elementals launched themselves at you and companions. After the dust settled Wreit was as swallowed the rock and all you had to go on was his suspicion that the crevasse could lead to the Darklake, especially since you heard water running in it and all water in the upper regions of the Underdark find their way to the Darklake.

Secret stuff

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