Session 3: Groovy

Session 3: Groovy
Date December 22th
Ingame dates Day 4-12 AE
Involved Anton, Dag, Kerra, Willy
Items Awarded Goblin Puzzlebox

Session 3-1

Homemakers

With the outpost secured the Motley Crew the work to make it comfortable began. Corpses were dispatched, pet lizards were cut up and smoked, nooks and crannies searched and beds called dibs on. Among the items found were the Chief's great-axe which was broken during the assault and a puzzlebox underneath the goblin shaman's bed. After tinkering with it a bit Kerra got an ominous sense of dread and unease from it, why something so intricate would be in the possession of a goblin. With unkown surroundings some scoutning parties were organized and sent out. Scouting back towards they came Topsy and Turvy found a steam filled small chamber with passages going deeper in. And towards Neverlight Grove Dag found a passage where he could hear voices coming from. Reporting the finds the the rest Willy became interested in the Whispering passage and when brought there heard something familiar in the whispers.

Session 3-2

Wandering Wreit the Waremonger

As the Motley Crew were resting in their outpost they heard a loud proclaiming voice coming from the tunnels outside. Telling everyone with ears that "Wandering Wreit had to to pay his respects to the master of the outpost for the privilege of travelling through his territory" but referring to the previous master of the outpost. When confronted with your Motley Crew and that you had dispatched the former occupants he became a bit worried, especially if you were going to keep the tunnels safe. The revelation that you were were only temporary occupants did concern him, but there was little he could do. Inviting him in he offered you the same toll as the ones before, a cask of Fire lichen brandy which you accepted. He told you that he was a travelling merchant, travelling from Graklstugh to Neverlight Grove selling fine ashes to the Myconids and buying fungi from them. As you were going the same way you decided to make company for the time being.

Session 3-3

An evening with the Myconids

A day or so later you started seeing and experiencing the outskirts of Neverlight Grove, the firm rock passages giving way to mushy soil and the barren walls becoming covered by fungi. The grove itself sitting in a huge fungi filled cavern, softly lit by photo luminescent fungi. As you entered the grove, Wreit excused himself as he had business to attend to and Stool took you into it. A short while later you were greeted by one of the grove's leaders Soverign Phylo, a very cheerful and joyous Myconid who welcomed you to the grove in these exciting times. A celebration was to be had, an exciting celebration. While you did decline the invitation you accepted a feast as a thanks for brining Stool home. A banquet were set for you and that evening you ate well. During the banquet you were approached by the other leader of the grove Sovereign Basidia, a much more dour Myconid who did it's best to bring down the mood by complaining about Phylo's changes to the grove, many of which broke old tradition, and of the celebration, which not something Myconids do. Once you had your fill of fungi you went to locate Wreit who had concluded his businesses when you found him. As you left the grove a small celebrating procession passed you by and their spores carried with them a bit of celebratory song.

Session 3-4

A lack of senses

After resting in the outskirts of Neverlight Grove and getting your energy back the journey towards Gracklstugh began. But you didn't come far before Eldreth stopped in her tracks as a revelation struck her. The distance between the outpost and Neverlight Grove is what is expected between an outpost and it's Clanhold. A fervor caught her, desiring to to return to Neverlight Grove and drive out the Myconids. After calming her she vowed to return with an army and burn away all the fungus. When the Motley Crew arrived once again at the Whispering Passage Willy once again listened, listened a bit closely as he suddenly couldn't hear anything but the whispers, which after a short while faded as well rendering the warrior deaf. At your stop later at the outpost Wreit made you an offer, relinquishing control of the outpost to his master in exchange for introductions. With your meagre interest in the outpost you agreed and papers were signed.

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