Session 6: Dark tides at the Darklake

Session 6: Dark tides at the Darklake
Date January 19th
Ingame dates Day 19-21 AE
Involved Anton, Dag, Kerra, Willy
Items Awarded Mundane cup

Session 6-1

A night on the island

In the almost complete darkness of the Darklake your small island sits alone, dark waters surrounding it. During your rest your boat was assaulted by strange manta ray like creature, but their nibbles barely even scratching the hull. What was more concerning was that sometime during the night Eldreth went missing, later found without memories of it on the back of the island surrounded by lines of a chant written by her in the sand. You recognized some of them as the same lines as the celebrating myconids at Neverlight Grove sang but they were written all over the small beach without any apparent organization.

Session 6-2

Across the Darklake

With everyone on board the keelboat Shooshar steered it out into the dark. Hours went by and the old lady's cavern became caverns. Boredom set in and suddenly the boat was jerked to a stop with it's fore protruding out of the water. Investigating it you fund the boat had run aground on an old sarcophagus. Dislodging the boat you set on to plunder the unfortunate sarcophagus. Despite being under water the mummy was in good condition, and everything else. But as you disturbed the remains it's guardian rose only to be swiftly vanquished. Searching the room, eroded by ages of water flowing through it, you found a small niche with another type of stone set into it. Despite your efforts no secrets were uncovered.

As you got closer to Sloobludop Shooshar warned you of an old Duergar lock stuctrure called the Quad Drain. Finding old wayrunes you whose meaning you couldn't quite make out their meaning, which led you to take the wrong passage, the one leading towards the drain. Acting quickly you managed to steer the boat into a small side passage, with faster and faster waters. Two broken oars but only minor hull damage you found yourself in Sloobludop cavern.

Session 6-3

Split waters

As the lights from Sloobludop came into sight in the distance a Kuo-Toa keelboat can up towards you in a hostile manner demanding you submitting to Lemogogon. Shooshar, despite being native to Sloobludop, had no knowledge of this Lemogogon. But told you his kin have an ability and tendency to create new gods. But before it came to blows another Kuo-Toa kneelboat came up to you, more populated, and chased away the others in the name of the Sea-Mother. Presenting himself as Ploopploopeen (henceforth Plopp), the arch-priest of the Sea-Mother, he apologized for the condition in Sloobludop and invited the Motley crew to stay a while as they could perhaps do him a favor.

Session 6-4

A most convoluted plan

After you moored in Sloobludop Plopp led you through the village towards a hollowed-out coral reef that were lent to you. Before he left he asked you come see him once you had made yourselves comfortable and rested a bit. Next morning you headed over and Plopp laid out the situation and his plan. His daughter, Bloppblippodd or Blopp, had started her own cult to the Deep Father or Lemogorgon and gained frightening amounts of power. This had also created a schism in the village as the two cults were competing of followers. So Plopp's plan was to present the Motley crew to Blopp as a sacrifice to Lemogorgon, as a gesture of consolidation and renewed friendship to get close to his daughter. You agreed.

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