Session 8: Gracklstugh mis-adventures

Session 8: Gracklstugh mis-adventures
Date February 2nd
Ingame dates Month 1, day 3-6AE
Involved Anton, Dag, Kerra, Willy

Session 8-1

Questions

After resting, recovering and getting themselves together the Motley Crew went out into Gracklstugh once again, this time to find someone who knows how to get get to the surface. Shooshar, now with his village's remaining young in his care, decided to stay behind, refusing to leave them. So to the market you went and learnt that there is a trading outpost, Mantol-Derith, which serves as the connection between the Lands Above and the Underdark. But most traders, merchants and such only vendors what other are brining into Gracklstugh you were told to seek Ylsa of Clan Henstak, one of the caravan clans.

Session 8-2

Not going places

After finding you way to the Henstak caravan office you quickly found the caravan master who told you that there were no caravans going in your desired direction for several weeks. And neither could they spare a guide for you. Disheartened you started thinking about your options, and Saltbaron hadn't gotten back in touch with you. But then you decided to seek Ylsa and see if she perhaps could help. You after all had a bit of coin and perhaps could hire a whole caravan. Allowed access to her she quickly saw the usefulness of you being outsiders as she had a small issue that had been eating away at her. The Derro, the underclass in Gracklstugh, at some of their affairs with her and her merchants had used coins not native to the Underdark but coming from the lands above. Being an inquisitive woman she needed to know how these coins got into the hands of the Derro. Promising a guide to a trading post called Mantol-Derith you agreed to assist her. To be able to move a bit more freely in the city she also gave you a few brooches signalling you being in her service.

Session 8-3

Madness on a Giant scale

With a path to a way out of the darkness you started your investigation. Failing to capture the most fabulous of Derro, Droki, you learnt that he runs errands delivering items to some of the duergar merchants. And that he comes and goes from Lauduger's furrow, the large cleft dividing Gracklstugh into two parts and is the ghetto like residence for the Derro. Making your way towards the furrow you ran into, or it ran into you, a two-headed completely mad giant. You did manage to fell it but not before the fall of Kerra Eisir. When the Giant laid still on the ground, so did she and her shiny gem was nowhere to be found. Fashionably late, the leader of the giants in Gracklstugh, stonespeaker Hgraam, arrived at the scene along with some Duergar soldiers. Sad that his kin laid slain he offered to ask the stone to bring Kerra back, the least he could do. A short walk later you entered the Caingorn Cavern, the home of the giants in Gracklstugh, and Kerra was lain on a stone altar. Gathering around the small enclave of giants joined Hgraam's ritual to bring Kerra back.

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