Session 34: More progress

Session 34: More progress
Date August 3rd
Ingame dates April 14th-20th
Involved Anton, Dag, Willy, Zarrah
Items Awarded Goristro horn, lost Dark Grimoire

Session 34-1

Acquiring supplies

With the knowledge of how to summon a Daemon, a Goristro in particular, you set out to gather the supplies. At your local arcanist, who you have brought plenty of business, you picked up large amounts of materials and spell scrolls needed for the summoning. That aroused his suspicion and he became a bit interested in your activities.

Session 34-2

Lawless law

As you were leaving Highport you were ambushed by a woman of power and her retinue. Haughty and arrogant she demanded to know what you were planning. Since you weren't keen of revealing your intentions Mistress Edralve, a member of the Inner Circle and patron of Miss Bucholtz, "offered" to escort you well away from Highport so that whatever you were planning wouldn't affect the town. Under their watchful gaze Zarrah prepared the teleportation circle and you set off away from Highport. When you arrived in the Temple of Nub, your chosen site for the summoning, you saw a shadowy figure leaving you and then with all haste south-west. Most likely towards Highport again.

Session 34-3

Dehorning a daemon

Once again alone you set out to summon the Goristro. Warding circles, protective runes and then finally in the centre the gate from which the daemon should emerge. With the offering in place the calling began and not before too long the Goristro stood before you. Unable to convey your intentions to it the Goristro launched it's attack after noticing, and you noticing, a flaw in the protections. Combat ensured and after a mighty blow by Anton one of it's horn laid on the ground. With Willy and Zarrah combining their arcane prowess the daemon was also banished.

Session 34-4

Suspicious ladies

Handing over the horn to Vecna, and the Dark Grimoire, you told her about Edralve who Vecna had encountered before. Not certain of what to do with her Vecna decided it would be best to send an emissary, and since you had already met her you could do the job. On the topic of Silver Cords Vecna had stumbled upon some possible leads in her vast wisdom and knowledge. The Gith, especially the Githyanki tend to make fortresses out of the bodies of dead gods lingering in the Astral sea. The Astral sea is also where your mind sometimes wander when you dream, the Dreamlands. She also told you that there were some secretive mystics dwelling in the Great Ice Wall to the far north that according to legend you walk their dreams. A possible way to enter the Astral Sea. And on the topic of rewards, again brought up by Anton, Vecna told you you could always take it from the Dragon that hunts the Icerim Expanse. With new goals in mind you again set off, this time stopping by in Neva.

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