Borderlands Keep

Borderlands Keep
Type Keep
Location Eastern shore of lake Ied
Owner Nightwitches
Population a couple of dozen of the Sisterhood of the Night Witches
Prosperity Low

A keep that have seen much better days. A bastion against what is beyond it.

Notable items


Session 31-2

The Nightwitches

A Week after the eclipse you arrived at the Borderlands Keep, a fortress that had seen much better days. Its crumbling walls reinforced with heavy palisades and from the battlements hung the Stranger's Dagger, a symbol of the Aspect of the Stranger within the Common Faith. After treating with it's guardians we were accepted into the walls and were given lodgings. You were told when the evening meal were to be served and heavily encouraged to participate in the labour of the day in exchange for their hospitality. During the meal you questioned the sisters about penny but none knowing about her and in frustration some harsh words were said. You were given until sunset the next day to be out of sight from the keep.

Session 31-3

A message

Returning from the evening meal Anton found a letter lying of his bed. Opening it he found it was from Penny who needed to talk about your presence here and told you to meet her on the rood of the collapsed keep by midnight. As the evening turned into night you made cunning plans to get there without being seen by the sisters. As you peeked out from your small lodge close to midnight you noticed something strange, all the sisters had been lulled into a deep sleep. Making your way across the courtyards and up on the keep you found Penny where she had told you she was going to be. While annoyed with your presence she had an ivitation to you from her mistress who wanted to meet you. Cautiously you accepted.

Session 31-4

Meeting Vecna

You were led through a secret passage among the rubble back of the keep, down into the keep's basement where you were led to Penny's mistress - the Lich-Goddess Vecna who once had summoned forth Zyggtmoy at the temple in Nub. After hearing her story, she was trying to destroy Zyggtmoy when the fool Cuthbert arrived, and listening to her proposal you agreed to assist each other. A few offhand remarks regarding Zarrah made her reveal her true nature of a Illithid, all while Vacna amused sipped some wine. Vecna not being much for needless wealth, but rich in knowledge, after a while got frustrated by Anton's nagging about wealth. So she plucked a gem from one of the statues of her, a blood-red ruby, and gave it to him. Zarrah on the other hand was mesmerized by her vast collection of rare tomes. In the end you had a plan to put into action
- Gather the elemental cores from Zyggtmoy's old prison under the temple of Nub
- Fashion a hook or similar implement strong enough to hook a Daemon Queen, a large horn would do the trick.
- The silver cords of the Gith would make excellent line to bind and reel her in with

Session 39-4

Sisters in need

With your ill-gotten gains you bid farewell to the mystics so you could get to Vecna as quickly as possible to hand over the cords. If there was something you ever were certain of it was that the Githyanki would go to great lengths to reclaim their cords. But it was not to be. As you arrived at Borderlands you smelled fire and smoke in the air and the passage to Vecna's lair was nowhere to be found, the pocket plane had closed it's connection. Making way to the surface you found Borderlands Keep under siege, the sisters exhausted and tired and hiding in the forest outside the walls a horde of trolls (and worse).

Session 40-1

A challenge

Asking the sisters you gained a bit of information about the siege: that it had been going on for days, none had really slept, Penny was out doing other things as usual and no real intelligence had been gathered about the opposing force. But your arrival had not been unnoticed and before long there was a rustling in the forest and heavly steps were heard. Brave and stupid as usual Anton leapt down on the other side on the wall and got ready to face whatever was coming for you. Out from the forest came a one-horned Goristron who had sensed the horn-cleaver having arrived. With the even battlefield it relished it's opportunity to take revenge. As it charged Anton, the horn-cleaver, it thanked Bathomet for sending it to it's minions. The Goristro, despite it's great strength and power, was banished to the Abyss but not without forcing Anton to call on powers that he should not have called upon.

Session 40-2

Lack of direction

Alerting Penny of the situation and requesting instructions only yielded that the Sisters were inconsequential and that you were to await further instructions. With Anton in a bad shape and Zarrah suffering ill effects from the Dreamlands you left the Sisters to fend for themselves and went to Soroka. Arriving in the monastery-town of Soroka Zarrah went to find a healer while Anton and Dag started to look for an official to bring news from Borderlands Keep.

Secret Stuff

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