Keep Ied


Keep Ied
Type Keep
Location Shores of lake Ied
Ruler None
Population None

A half-constructed keep overlooking lake Ied in the Frozen Highlands. Was to be constructed for the Hill Giants of Fosut valley but the construction was halted

Incidents

Session 29-4

At the New Steading

Arriving at the new construction site of the New Steading, Keep Ied, you made camp in the hiss overlooking it. As night fell you made your way to half-constructed keep surrounded by earthen walls. On it's upper level, little more than an attic, you noticed a group of humans and below the giants had their quarters. On the courtyard, in an enclosure, were several rough abodes. Not liking your odds you say an opportunity to thin out the giants when three of them went to do their night-business and you left their corpses in the latrine.

Session 30-1

Unexpected outcome

Deciding taking the humans first would be advantageous you made you way back towards the loft. Noticing it was rigged with an alarm spell and further alarms you carefully made your way through every precaution they had set up. After getting into position the plan was for Zarrah to unload and the rest follow up, but your entrance had been noticed and a small magical battle ensured. But that was the extent of the hostilities as their leader quickly told you her name, Stephanie Bucholtz of Highport, and that neither she nor her escort had any quarrels with you. Her gamble paid off and you allowed her and hers to leave without further issue. Of why she was at Keep Ied she told you she was a merchant out of Highport that winter had stranded.

Session 30-2

Last of the Giants

With half of the inhabitants of the keep leaving you set your sights on those below who met the same fate as their kin. Slaying the last of the giants in the region a threat was ended. But as the two-headed shaman fell something within him emerged. A deamon of the nether realms sprung forward and took up where it's host had failed. As you battled it you noticed a certain satisfaction in it. Shortly before you drove it back to from where it came it extended an invitation to you. To come and join the challenge of his master's Labyrinth.

Session 30-3

No door unopened

With the giants dead you set out to secure the keep, opening every door and peeking into every chest. In a room in the keep, made for a dwarf, you found schematics, drawings and other documents related to the construction of the Keep. Worryingly you found permissions for it described as a trading post issued by the authorities in Neva. Upstairs among the merchant's abandoned items you found documentation supporting her story, shipping manifests and letters. As you opened the last door into one of the low towers in the earthen ramparts you found the architect's love den, a dwarf by the name of Black Kerr. As Anton kicked in the door he put a bolt in his his shoulder. Being slimy and wormy and filled with vague promises you decided him to be more trouble than his worth and just took his head. His companions you allowed to do whatever they so wished. In his little love den you also found chemistry apparatus and literature, including a treatise on Volatile Transmutation.

Session 30-4

Emancipation

With all else secured and done you had the issue of the slaves, many of which you noticed were missing and a new hole in the enclosure. Those still remaining told you all the human slaves were missing. With little for them at the location you pointed them in the direction of the Steading with the rest of the emancipated orcs. Since most of them had been there they were certain they could find the way there. And then Zarrah forcefully yanked the bolt out of Anton's shoulder along with part of the shoulder.

Session 31-1

Spring equinox

While recuperating in the New Steading the spring equinox arrived. But unlike normal the sun did not rise alone. For three days the sun rose eclipsed by the moon and on the dark sky a horned serpent could be seen hunting the eclipsed moon. On the forth day the sun rose as normal.

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