Temple Of Nub


Temple of Nub, Temple of Elemental Evil
Type Ruined Temple
Location Nub, NE part of Lake Forest
Ruler S:t Cuthbert
Population S:t Cuthbert

Once a glorious temple, now in ruin. Below it's crumbling walls lies an old prison for Zuggtmoy, the Deamon Queen of fungi and rot. Now only S:t Cuthbert walks it's empty halls.

Notable items

Incidents Involving

Session 32-2

Driving off Cuthbert

Once rested and ready you quickly went to Nub and it's temple. Still as eerie and quiet as before. Heading into it you found St Cuthbert where you left him. Suspicious of your return but his suspiciousness didn't last for long. As soon as he saw the blood-red ruby fastened in Anton's armour he lashed out against you, declaring you enemies of all that is good and holy. After a fierce fight against him and his companions, well the whole area, his divine presence was driven away. The way to the elemental nodes laid unguarded before you.

Session 33-1

The Elemental Cores

With the passages to the Elemental nodes, elemental pocket planes anchored by an elemental core, open you set out to gather the cores. After many trials and daring solutions you finally stood there wet, windblown, quaking and almost burning with all cores. Quickly teleporting back to Vecna's domain you handed them over to her and her arcane machines which powered up ready for their client.

Session 34-2

Lawless law

As you were leaving Highport you were ambushed by a woman of power and her retinue. Haughty and arrogant she demanded to know what you were planning. Since you weren't keen of revealing your intentions Mistress Edralve, a member of the Inner Circle and patron of Miss Bucholtz, "offered" to escort you well away from Highport so that whatever you were planning wouldn't affect the town. Under their watchful gaze Zarrah prepared the teleportation circle and you set off away from Highport. When you arrived in the Temple of Nub, your chosen site for the summoning, you saw a shadowy figure leaving you and then with all haste south-west. Most likely towards Highport again.

Session 34-3

Dehorning a daemon

Once again alone you set out to summon the Goristro. Warding circles, protective runes and then finally in the centre the gate from which the daemon should emerge. With the offering in place the calling began and not before too long the Goristro stood before you. Unable to convey your intentions to it the Goristro launched it's attack after noticing, and you noticing, a flaw in the protections. Combat ensured and after a mighty blow by Anton one of it's horn laid on the ground. With Willy and Zarrah combining their arcane prowess the daemon was also banished.

Secret Stuff

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