The High Moors

The High Moors
Type Region
Location Southern part of the Icerim Expanse
Ruler None
Owner None
Population Sparse
Prosperity Poor, wealth bound in the lands

Criss-crossed by meltwater rivers and streams the High Moors show a varied landscape. Isolated small forests survive in the valleys and the streams are rich in fish. During the summer the region blooms as the taiga melts. When winter comes only those familiar with the region dares to cross it and only on familiar paths. The moors have swallowed many reckless travellers.

The region stretches from the Ice Sea in the west to far beyond explored lands in the east.

Notable items

Locations within

Incidents

Session 35-5

Tastes like chicken

Several days north, along small paths across the hilly moorlands, you came upon a scene. Next to a large cairn laid the body of a native of the Lampi people and a large rooster-like creature slowly but surely devouring the body. After it being chased off Dag and Peter took a look at the body only for the greater host of creatures to spring their most (and too) cunning trap. Surrounded by basilisks and cockatrices you kept your eyes closed and hacked away at the monsters. At the end of the day you suffered only minor wounds. The cairn upon investigation you decided was some kind of boundary and/or trail marker.

Session 36-1

Broken herd

Before heading out again you gathered the young Lampi's body. A day later you noticed you were followed and after a cunning deception Peter managed to get on the tail of your tail. As the tails became aware of each other the Lampi boy, Defá Ránisgazza, who had been following your lowered his spear and charged Peter. After a short scuffle the boy was on the ground and started cursing Peter out for having killed his brother. But as the story was told of the basilisks of cockatrices the boy calmed himself realizing that he had been wrong. When everyone had calmed down he told you about his brother who had gone out to prove his worth attempting to claim a cockatrice feather. All because he wanted them to be accepted into Spotted tail's herd. Their own herd, Greyhoof, had been annhiliated a short while earlier. A grey tide of fur, fangs and claws had swept over it leaving none but the brothers alive. As he told the tale you recognised the alpha wolfs - Skelli and Hatti.

Session 36-3

Finishing the job

The day after having met up with the boy you started hearing wolfs howling in the distance, closing in as the afternoon passed. By nightfall you had found yourself a defensive position as the wolves were upon you. As the pack were cautiously pacing outside the mouth Skelli and Hatti appeared in the cave as out of nothing. Their offer was simple, give them the boy and live to see the dawn. Rejecting their offer fangs were bared and weapons drawn. In the end you kept the boy and lived to see the dawn.

Session 36-4

At a crossroad

With Anton's and Zarrah's nightmares becoming worse you yound yourself at a crossroad, go back and try and undo the spell upon them. Or let the boy guide you to Spotted Tail's herd where their shamans may know a thing or two. You made your decision and a couple of later smelled, herd and saw the hundreds upon hundreds of caribou in the herd.

Session 37-1

Insights into nightmare

Arriving at the Lampi herd you were escorted to a small sitting area while the Lampi curiously followed your walk through their camp. Once at the sitting area you were given some hearty food and were told someone would come and meet with you soon. As you finished your meal an elder Lampi arrived and you exchanged pleasantries, the tale of Greyhoof (of which he and Spotted Tail was aware of and concerned about) and about your nightmares. The elder told you that it was most likely the work of hags, one of which keeps cockatrices and basilisks as pets. Some of the Lampi had been affected by them in the past and they had either gone insane due to the lack of sleep or the hags had grown tired of them and the nightmares stopped that way. Knowing someone was the cause of the spell you cunningly waited until the nightmares came and then dispelled the spell. By all accounts it worked. When Zarrah was dispelling Anton's nightmare she took her time and learned as much as possible about the spell. It's workings she found was primal, primitive and was powered by blood. Upon the realization of them being powered by blood she connected a few dots and realized the hidden workings of the spells in the Eternal Legion's Journal was as well. But much more refined. And that she possibly could replicate it.

Session 37-2

A day with the Lampi

With your night sleep back, and needing a bit of rest in general, you decided to spend some time with the Lampi while getting your energies back. You participated in their daily life and that evening noticed something was happening. The Lampi had gathered. Moving cautiously Zarrah found her way to the gathering where she got to observe a Lampi funeral. The old elder had died and was placed upon a pyre. Behind it the most magnificent caribou Zarrah had ever seen stood. During the funeral the elder's regalia was passed on two the successor, like the regalia chose who. having seen enough Zarrah went back to the tent.

Session 37-3

Future of Spotted Tail

Later that evening the somewhat inebriated new Speaker of the Caribou, Verá, barged into your tent and started questioning you about all you knew about about the wolfs and Rivfader. Her tone changed quickly though becoming almost afraid. The short conversation ended with her asking what she should do in almost a surrendered tone. After getting her answers she left you and returned to the herd and the night. Next morning you woke up with the herd having packed up, moving away to new pastures. On a distant hill you again saw Spotted Tail and felt a refreshing wave of energy flow over you as it bid you farewell.

Secret Stuff

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