Egg Scramble

Egg scramble
Starting location Gracklstugh
Starting Character Saltbaron
Locations Gracklstugh, Whorlstone caverns
Involved Saltbaron, Temberchaud
Items Involved Dragon egg
Module OotA

A stolen egg, a stolen dream, a stolen future.


Session 9-2

Meeting Saltbaron

In your quarters at the Ghohlbron's Lair you found Saltbaron waiting for you. After shooing away your invisible followers and making sure there were no unseen ears or eyes around he tanked you for brining his wares to Gracklstugh. And since you appeared to be reliable adventurers he asked you to find an item some contractors of his were holding out on him and blackmailing him with. Knowing an egg was stolen from the journal you found in Shooshar's island in the Darklake you pieced together his vague indications in that it in fact was the egg he had stolen for him. To entice your interest he quickly flashed a parchment, a map with detailed surveys and comments of most tunnels between Gracklstugh and Menzoberranzan. And from the quick glance it appeared to as well have exits into the lands above. With such a reward you felt you couldn't refuse the offer. Saltbaron, before leaving, told you that his contractors had a den in the Whorlstone Tunnels but only knowing about the entrance to them through Lauduger's furrow. And to assist you in the reclamation he presented you with Zarra T'sarran, a wizard that had been of service to him.

Session 9-3

Plowing the furrow

Resting up a bit after your encounter with the giant and the loss of a companion you spent the time getting a bit familiar with Zarrah. Once fresh you set out to find the Whorlstone tunnels and the only exit you knew of is down in the furrow. Entering it you quickly realized the difficulty of the search as the walls of the furrow almost contained more tunnels and small caverns than wall. And the Derro themselves were not much help, most revelling in their madness. But in the chaos and squabbling noise of the furrow you were discovered by a Derro savant, a not-so-mad Derro leader, who at the discovery of you decided to hold a feast for the occasion. In a large cavern tables were set and a feast in your honour were held. In the Derro crowd around you you spotted your old friend Buppido the Derro, who had abandoned you and the Motley crew upon arriving in Gracklstugh.

Session 9-5

Capturing Droki

Leaving the carnage of Buppido's lair behind you the most fancy Derro Droki pass before you before darting in through a fungi patch. Taking up the chase you did your best effort but Droki quickly got away from you. Once again alone in the tunnels you started your exploration. In a high-celing cavern Zarrah let some of the strange mist, also known as Faerzeress, affect her and she got a a vision of recent past in Gracklstugh. Avoiding obviously spider-infested tunnels you suddenly saw Droki coming towards you. Taking a lower path Anton and Willy made common cause and jumped him from a ledge and managed to get him beneath them. With Droki in custody the questioning him began, and robbing him. Some arcane scrolls were found, his boots stolen and you learnt that he was going to make some deliveries, the most important deliveries as are all his deliveries, to some Duergar in dark. In a stoke a genius you tricked him into leading you to them by hiring his services as a messenger. Not wanting him to get away you leashed the poor mad Derro like a dog.

Session 10-1

A Derro on a leash

With Droki on a leash and very eager to continue his errants, without boots, he led you along his path. And right into where some Derro held in cages some now starved owlbears. Seeing Droki leashed by strangers they quickly released the owlbears who decided you looked like dinner. With the owlbears and their handlers dispatched Droki pulled you towards a narrow crack in the wall, directing you towards it. As all of you, including Droki, were too big for the crack he told you to eat some pygmywort fungi. Eating some, Droki shrank to fit into the crack and got free of the rope. Quickly following his example you took up the miniature hunt of him. But Droki is Droki and knew these passages like the back of his hand so he easily ran away from you. Again.

Session 10-4

Rats ratting

Knowing, more or less, who stole Themberchaud's egg you decided to seek out the dragon to tell on Saltbaron. Finding your way to it's lair it's keepers were forcefully ordered to let you in. Inside you found the corpulent dragon sitting on a pile of treasure enjoying a slave-snack. Telling the dragon what you knew you earned it's gratitude, but not before it got the chance to taunt Zarrah for her influence enabling the theft to take place. Feeling generous Themberchaud allowed the party grab what treasure they desired, but they had to be clear of it before the carcass hit the ground. Then he started flying up with a cow-like carcass in it's claws, and you dove in.

Session 11-2

Back to ratting

Once again you headed to the Whorlstone tunnels, approaching the furrow you noticed the Duergar presence was higher than before. Many more guards and soldiers were guarding it. Once in the tunnels you made your way back to where you last saw Droki, the Derro cultist cavern, and from there made you way deeper inside. Finding a pit with a bunch of corpses, some devouring the other and a claw wearing a very fancy ring you decided the ring would be yours. Some moved and trampled on dead later the ring was in your posses, a mundane obsidian ring with a loving message carved into it. Further on you found, and broke down a pair of giant stone doors, and even further down those tunnels you found the obelisk.

Session 11-3

Mad records

In the chamber, by and around the Obelisk, hooded Duergar moved about. A sense that something were off but not concerning yourself with it. With the Duergar occupied and not not aware intruders you started to make your way into the cavern sneakily. But you didn't get far before a voice rang out in your head "I AM THE KEEPER OF RECORDS YOU ARE INTERFERING WITH EVENTS AS THEY SHOULD UNFOLD LEAVE OR YOUR WILL BE REMOVED SO EVENTS CAN HAPPEN AS THEY SHOULD" and behind you a beholder floated down from it's observation terrace. It's eyestalks looking skittishly in every and all directs, it's big eye similarly. Not following it's advice the Duergar and it assaulted you. Eyebeams shooting wildly, mostly to do effect. Duergar stabbing with immaterial blades. When the beholder laid before you and the Duergar were dispatched you were relatively unscathed. And on a pedestal near the Obelisk you found what you were looking for, the egg.

Session 11-4

Egg scramble

With your prize, the egg, carefully wrapped up you returned to Themberchaud who with a certain glee took it and declared your service fulfilled and ordered you to leave. A you left you heard in the distance a sound not too different to an egg being cracked.

Secret stuffs

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