Hunted By The Drow
Hunted by the drow
Starting location Velkynvelve
Locations Underdark

Ilvara Mizzryn want to recapture you

Goal: Escape the hunt
Reward: Stuff
Step 1: Escape Velkynvelve
Step 2: Do not get captured
Step 3: Force a confrontation with lady Mizzryn on your terms


Session 1-1

Captured by the drow

How each of you happened upon the drow, or them upon you, and how you got captured by them were as varied as you. In the end you all found yourselves in the holding pen at Velkynvelve, the name you have heard your captors put on this place. You don't know why you were captured but you know your fate, the slave markets of Menzoberranzan, the largest drow city in this region of the world. The days, let's call it that, in Velkynvelve have all been the same. Random menial and degrading tasks to keep you busy and to teach your place followed by poor food and bland water. If anyone are going to escape it will have to be with the help your fellow prisoners. You have to band together in a Motley Crew.

Session 1-2

An opportunity

One fateful day when the sour old guard as usual brought you your food Dag, a strange tattooed dwarf, managed to snatch the keys. Later, as those selected for work were coming back, the priestess of the outpost, Ilvara Mizzrym, decided to introduce herself. She also knew someone had stolen the keys to the cell and decided a punishment was needed. Going over the unfortunate workers and what motives they could have she decided that the deep gnome Jimjar was the one who had taken them, whether he had done it or not. As punishment he was tossed to the spiders living below the outpost. But all was not lost as the sour old guard, when he brought supper, told the Motley Crew that he could arrange for an opportunity. Upon further questioning he just said that they would know.

Session 1-4

The opportunity?

It didn't take long before the opportunity presented itself. High screeches and the sound of buzzing wings filled the cavern. Not wasting any precious time the Motley Crew unlocked the door and left their cell. Once outside they saw what caused the commotion, giant winged creatures battling in the air and the drow of Velkynvelve agitating them. Knowing that the guards had an outpost in the stalactite outside of the prison the Motley Crew assaulted it and the half-orc barbarian Anton tossed one of them out of the small window. Upstairs a variety of gear was found and the crew took a bit of time to get equipped.

Stalactite to stalactite the crew went gathering what they could. In the largest one, with the shrine and the priestesses' quarters, Willy the warrior (who somehow had found a greatsword), found the apprentice priestess and managed to drive her further down into the stalactite where she escaped through an hidden passageway. But the incusion into the shrine stalactite was worth it due to the various items acquired from there. And in the mess hall the crew stocked up on supplies both nurishing and refreshing before they took the now unguarded lift to the cavern floor below.

During the escape two other of the Motley Crew died, Sarith Kzekarit who in a bout of mad amnesia had struck down a brother-in-arms and the orc Ront.

Session 1-5

It's alive!

Regrouping on the floor below the outpost Anton thought a corpse of one of the flying creatures was moving and was stricken with fear. Combining the weak light in the cavern and the exhilarating exhaustion of the escape and it's understandable why the formidable fighter thought the large and terrifying creature was still a threat.

Session 4-1

Enter the Drow

As you are resting once again at the Neverlight Outpost your rest is again interrupted. This time you spotted a few Drow cautiously moving towards your outpost, but after a short exchange the small patrol was dispatched. One Drow was captured and from him you learnt that they were sent towards Neverlight Grove to find out why the previous scouts hadn't reported back. Mistress Ilvara Mizzrym is after you.

Session 12-1

Dark encounter on the Darklake

Quite a while out on the Darklake, a few days from Mantol-Derith, near an area difficult to traverse due a a multitude of reefs and rocks you heard bowstrings snapping but the arrows landing in the water. With more oars than you the Drow from Velkynvelve under Ilvara Mizzryn appeared out of the darkness. Despite you being in an unfamiliar environment, the Drow appeared to be completely out of their element. Their archers just hitting water and running their small galley into rocks on several occasions. And then you rowed away into the darkness leaving the Drow stuck on some reefs.

Session 13-3

Very old friends

After another two weeks in the dark, another two weeks with nothing but stone and rock around you the smells started to change. And the surroundings started to change. More earth and dirt, even a hint of grass in the air. Then you finally emerged, stars above and a cold breeze on your cheeks. You finally made it, you finally got Out of the Abyss. Your guides bid you farewell as their task were over and you for a short while pondered your next moves. Far below you faint lights of a small village or hamlet could be seen. But that would have to be for the next day. Finding whatever comforts, shelter and warmth you could find you huddled together that night. But before the night was over bolts flew out from the surrounding bushes and soon Ilvara Mizzryn and her entourage were upon you. Without suffering too much you put your pursuers down and made sure they stayed down. And a sense of relief washed over you, it might be finally over.

Secret stuffs

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