The Great Northern Frontier | |
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Starting location | Steading of the Hill Giants, Fosut valley |
Starting Character | Mountain King |
Locations | Steading of Hill Giants |
The wild north is ripe for exploitation. But who can tame her?
Goal: Establish permanent venture into the North
Reward: Wealth and recognition
Step 1: Get involved
Incidents
A not-so-chance meeting
After resting up you bade farewell to the emancipated Orcs and headed north towards the New Steading following the eastern slopes of Lukil Ridge. But before you came far someone called out to you as you made camp. Amplifying his voice so it could reach across the valley he thanked you for handling his former associates. He also hoped the new occupants were more amendable to his propositions than the later were. Then he bade farewell and disappeared into the night.
Unexpected outcome
Deciding taking the humans first would be advantageous you made you way back towards the loft. Noticing it was rigged with an alarm spell and further alarms you carefully made your way through every precaution they had set up. After getting into position the plan was for Zarrah to unload and the rest follow up, but your entrance had been noticed and a small magical battle ensured. But that was the extent of the hostilities as their leader quickly told you her name, Stephanie Bucholtz of Highport, and that neither she nor her escort had any quarrels with you. Her gamble paid off and you allowed her and hers to leave without further issue. Of why she was at Keep Ied she told you she was a merchant out of Highport that winter had stranded.
No door unopened
With the giants dead you set out to secure the keep, opening every door and peeking into every chest. In a room in the keep, made for a dwarf, you found schematics, drawings and other documents related to the construction of the Keep. Worryingly you found permissions for it described as a trading post issued by the authorities in Neva. Upstairs among the merchant's abandoned items you found documentation supporting her story, shipping manifests and letters. As you opened the last door into one of the low towers in the earthen ramparts you found the architect's love den, a dwarf by the name of Black Kerr. As Anton kicked in the door he put a bolt in his his shoulder. Being slimy and wormy and filled with vague promises you decided him to be more trouble than his worth and just took his head. His companions you allowed to do whatever they so wished. In his little love den you also found chemistry apparatus and literature, including a treatise on Volatile Transmutation.